Category: Bad Things


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At last, it’s nearly the end of January. As months go, this is surely the most loathsome of them all: it’s start marks the end of Christmas and the return to work. And work always seems worse at the beginning of the year, as those annoying enthusiastic people take it upon themselves to use the changing of the calendar as an excuse for ‘cracking on with things’ and other such horrendous terms that generally mean having to do more work. People like that need a good, hard slap.

There are very few positive things to say about January, in fact. The weather is typically cold and grey, with dark nights that had a certain thrill back in December, but now just seem depressing. Nobody has much money, either, since it was all spent in the manic Christmas period. There also doesn’t seem an awful lot to look forward to, as the summer holidays seem such a long time away.

Yeah, January sucks all right. It is, of course, named after the two-faced Roman god of time, Janus, whose name sounds a bit like ‘anus’ (which surely can’t be a coincidence).

But still, look on the bright side: it’s nearly over. February is almost upon us, and the shortest month of the year brings with it the promise of Spring, the rampant commercialism of Valentine’s Day and the thought that one twelfth of the year has already gone.

Allow me to wish you all a very happy end to this most miserable month. I may suggest that Hallmark start a line of ‘Death to January’ cards that we could give each other on the 31st. They may laugh in my face, but at least I can think that I’ve at least tried to make the world a better place.

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If the title isn’t enough of a giveaway, there are some spoilers to the ending of Oblivion here, so if you don’t want to know the score, look away now.

Ah, Oblivion, a game that has wrapped so many in its tendrils and refused to let go. Released by Bethesda Software in 2006, it’s the fourth game in the Elder Scrolls series and is bloody big. Let’s start off by saying that I have no real problem with the game as such, it’s not bad by any stretch of the imagination. Like it’s predecessor, Morrowind, I just found myself rather nonplussed by most of it. The world, whilst undoubtedly massive, still seemed a little too artificial. It’s odd, really, as compared to the likes of Baldur’s Gate and Dragon Age is actually much more realistic, though perhaps that’s the reason why the artificialness of certain aspects of it stand out so much.

Anyway, the game itself isn’t the issue here: my gripe instead concerns the ending to the main quest. Now, bear in mind that, whilst I hadn’t done everything before I got to the end of the main storyline, I had done an awful lot of the side-quests and thus must have invested a good fifty to sixty hours into the game. I was, I admit, expecting a fairly mind-blowing ending.

You’ve probably guessed by now that this was not the case.

In rough terms what happens is this: you make your way to the Imperial City with Sean Bean, who is quickly invested as the rather implausibly-named Emperor Martin Septim the something. Bad things then happen and the city is invaded by demons. You need to make your way through the main square of the city towards a big temple. In the background is a huge demon, looking rather like Goro from Mortal Kombat. He is very impressive, and you’re convinced that a good boss battle is surely in store. Erm… except, it isn’t. Rather, what you get to do is battle some waves of the same creatures you’ve been fighting all the way through the game before getting Sean Bean into the temple where he jabbers something about ‘destiny’ before turning into a shiny dragon and defeating Goro in a non-interactive cut-scene.

And that’s it.

Hang on one cotton-picking minute: why don’t I, the hero of the game who has made it through untold horrors and reams of stilted dialogue, get to hack away at the big boss man? Why don’t I get to fight something other than the same monsters I’ve killed loads of before?

When I witnessed this for the first time, I was very disappointed, and I was brought up in an era where most game endings consisted of either a ‘Well done, game over’ screen or simply looped back to the start. Really, the ending was symptomatic of the rest of the game: it could have been so, so much better. What was there was good, but just needed more polish and possibly proof-reading by somebody who has read something outside the genre of high fantasy.

I’ll probably still get the sequel to Oblivion, though, just to see if it’s got better, but I’m very weak-willed in that sense.

Witness the awfulness of the ending in this video by YouTube user RE4Freak4:

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I’m going to start writing a new series of little blog-ettes on here which will cover Good Things and Bad Things (the capitalisation is important). These things could be of any nature, but given my geeky tendencies will probably be something to do with a video game, a TV show or a video game about a TV show. Obviously my categorisation of things as good or bad is entirely opinionated and may not agree with everybody else’s, though they are obviously wrong (or I’m wrong, or we’re both wrong, or the whole damn system is wrong).