The original Elite is rightly hailed as one of the most ambitious and brilliant games of the 8-bit era, but it’s sequel is, if not forgotten, then somewhat ignored. Frontier was Elite if you upped the realism-o-meter by 100%. The flight model uses a Newtonian physics model (which basically means that you don’t have ‘space brakes’ and that it’s easy to whoosh off in the wrong direction if you’re not careful) and includes a host of real star systems.
The great thing about the game, and the reason that I must have spent hours and hours of my life playing it, was that there was just so much to do. Aside from the trading and mining that had formed the crux of the original, there were various missions you could take, for individuals and also the two main power blocs of the Empire (boo!) and the Federation (yay!). Admittedly, there wasn’t a great deal of variety with missions, with most requiring you to transport a package or people to certain planets, blow someone into space-smithereens or whatever, but their randomly-generated nature meant that you would never run out. There were also loads of ships to buy, as opposed to just the Cobra Mk. III in the original, and a number of upgrades.

The bulletin board in Frontier. Full of missions and slightly dodgy adverts. Image from MobyGames.com.
I never actually managed to get my rating to ‘Elite’, but I did get one step below with ‘Deadly’, and given the amount of time I spent playing it I doubt I could have been that far away.
Alas, as with many games time and advances in technology have made it pretty unplayable now. I had Frontier on my Amiga back in 1994 (the game itself being released in ’93), and the 3D graphics now seem incredibly dated. Nowadays there would be a central storyline as well, something that was actually addressed in its buggy semi-sequel Frontier: First Encounters; as it is, the game is a bit of an aimless sandbox.
The idea of a new version of Elite keeps getting bandied about, but nobody ever seems to do anything about it. There were a few attempts back in the late 1990s and early 2000s, from the Clive Owen-starring Privateer 2: The Darkening (1996), which was pretty good, through the planet-based Hardwar (1998), which was all right, to the X series (1999-2005) which were also okay, but nothing special. None of them have really captured whatever it was that made Frontier so good, though.



